Hello,
I'm planning to start up a project to build a 3D modelling application
in Haskell. I don't know which direction I would want to follow, hence
this mail.
I've set up a small wiki page @ http://haskell.org/hawiki/H3D.
I'm looking for neat idea's, existing projects, articles, suggestions,
anything that could help me getting in some direction.
Currently, I'm considering using L-systems as a base, and maybe use
Ogre3D as rendering engine.
Feel free to add anything to the wiki or to reply.
boegel
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