Hello,

I'm planning to start up a project to build a 3D modelling application in Haskell. I don't know which direction I would want to follow, hence this mail.

I've set up a small wiki page @ http://haskell.org/hawiki/H3D.

I'm looking for neat idea's, existing projects, articles, suggestions, anything that could help me getting in some direction.

Currently, I'm considering using L-systems as a base, and maybe use Ogre3D as rendering engine.

Feel free to add anything to the wiki or to reply.

boegel

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