Thanks. I will have a try.

On Fri, Feb 1, 2013 at 11:15 PM, Rustom Mody <rustompm...@gmail.com> wrote:

> On Fri, Feb 1, 2013 at 8:45 AM, Junior White <efi...@gmail.com> wrote:
>
>> Sadly! I like hugs because it can embed in my game client as lua. For
>> game logic language, I think the following properties are important:
>> 1. Portable, works on pc,macosx,ios,android even flash or web.
>> 2. Intepret, for quick develop, quick test.
>> 3. Hot code load, for online bugfix.
>> 4. Small, game client need to be as small as possiable
>>
>> So that lua best fits the rule very well, but i like haskell much more.
>> After doing some research, I find in the haskell world, there is a hugs
>> fits my  demands. I'm sad to know that no one is maintaining hugs any more.
>> I asking someone to keep develop on it, if no one, can I do it myself?
>>
>>
>>
> I used gofer (predecessor of hugs) to teach programming in the early 90s.
> Some changes which I made to it are here
> https://github.com/rusimody/gofer
> It did compile a few months ago with gcc 4.7
>
> Rusi
> --
> http://www.the-magus.in
> http://blog.languager.org
>
>
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