Thanks. I will have a try.
On Fri, Feb 1, 2013 at 11:15 PM, Rustom Mody <rustompm...@gmail.com> wrote: > On Fri, Feb 1, 2013 at 8:45 AM, Junior White <efi...@gmail.com> wrote: > >> Sadly! I like hugs because it can embed in my game client as lua. For >> game logic language, I think the following properties are important: >> 1. Portable, works on pc,macosx,ios,android even flash or web. >> 2. Intepret, for quick develop, quick test. >> 3. Hot code load, for online bugfix. >> 4. Small, game client need to be as small as possiable >> >> So that lua best fits the rule very well, but i like haskell much more. >> After doing some research, I find in the haskell world, there is a hugs >> fits my demands. I'm sad to know that no one is maintaining hugs any more. >> I asking someone to keep develop on it, if no one, can I do it myself? >> >> >> > I used gofer (predecessor of hugs) to teach programming in the early 90s. > Some changes which I made to it are here > https://github.com/rusimody/gofer > It did compile a few months ago with gcc 4.7 > > Rusi > -- > http://www.the-magus.in > http://blog.languager.org > >
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