Mun,
I hope this ushers the era of Haskell games! I, for one, was
certainly looking for something like this.
Did you encounter any difficulties in your development because of
Haskell?
Was lazy evaluation ever a problem?
Why did you choose Yampa to program the game entities? Did this give
you a particular advantage?
Isn't your frame rate a bit low?
Thanks, Joel
On Nov 22, 2005, at 6:05 AM, Mun Hon Cheong wrote:
Frag is a 3D First Person Shooting game.
Features:
*Yampa, a domain-specific embedded language
for the programming of hybrid systems that
using the concepts of Functional Reactive
Programming (FRP) was used to program the
game entities.
--
http://wagerlabs.com/
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