Thanks Brent! I'm glad you like it. You will win a lot of money if new players come :) Indeed Brent proposed a rule that allows sponsorship: if you invite a player in, you win 50 ECU...
The game is still in beta-phase, so expect bugs... There is some learning material in the links in my mail under (see the forum). Best, Corentin** On Wed, Jun 19, 2013 at 1:01 PM, Brent Yorgey <byor...@seas.upenn.edu>wrote: > This is great fun, more people should come and join us! =) > > http://www.nomyx.net:8000/Nomyx > > we are playing game "demo3". > > -Brent > > On Fri, Jun 14, 2013 at 05:57:57PM +0200, Corentin Dupont wrote: > > Hello everybody! > > Here it comes, the second beta release [1] of Nomyx, the only game where > > You can change the rules!! > > This is an implementation of a Nomic [2] game in Haskell (I believe the > > first complete implementation of a Nomic game on a computer). In a > > Nomyxgame you can change the rules of the game itself while playing > > it. The > > players can submit new rules or modify existing ones, thus completely > > changing the behaviour of the game through time. The rules are managed > and > > interpreted by the computer. They must be written in the Nomyx language, > > which is a subset of Haskell. > > > > At the beginning, the initial rules are describing: > > - how to add new rules and change existing ones. For example a unanimity > > vote is necessary to have a new rule accepted. > > - how to win the game. For example you win the game if you have 5 rules > > accepted. > > But of course even that can be changed! > > > > Here is a video introduction and first tutorial of the game: > > http://vimeo.com/58265498 > > The game is running here: www.nomyx.net:8000/Nomyx > > I have set up a forum where players can learn about Nomyx and discuss the > > rules they intend to propose: www.nomyx.net/forum > > The example file gives a lot of examples of rules that you can submit: > > www.nomyx.net:8000/src/Language/Nomyx/Examples.hs > > > > Changes from V0.1: > > - new login system: you can now login with your Google, Yahoo, Live > > Journal, Myspace, OpenId or Facebook accounts (thanks to > > happstack-authenticate)! > > - new DSL for voting (see below) > > - styling: rule code colorized, better settings and help > > - use cookies to store the user ID (as suggested on this mailing list) > > - new error system to handle exceptions in rules (with ErrorT) > > - use lenses > > > > I set up a little DSL to create elections (elect one of the players for a > > special role) or referendums (a yes/no question). > > You create in one line within Nomyx an vote with unanimity or majority, a > > quorum and different ballot systems. See here: > > http://www.nomyx.net/forum/viewtopic.php?f=3&t=1518 > > > > Let's test it! If you are interested, please go to this forum thread and > > we'll set up a small team to start a match! > > http://www.nomyx.net/forum/viewtopic.php?f=4&t=1517 > > The demo game is running here: www.nomyx.net:8000/Nomyx then select game > > "demo2". > > As the first player of the game, I changed the initial unanimity vote to > a > > simple majority, with a minimum of 2 players voting. Having your new > rules > > accepted will be easy! > > Let's see who will win :) > > > > Cheers, > > Corentin > > > > [1] http://hackage.haskell.org/package/Nomyx > > [2] www.nomic.net > > > _______________________________________________ > > Haskell-Cafe mailing list > > Haskell-Cafe@haskell.org > > http://www.haskell.org/mailman/listinfo/haskell-cafe > > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe >
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