instinctive:
> I've been coming up to speed on afrp, and I see the code base is
> almost two years old. Is this the state of the art? Thanks.
Also, a practical application appeared this year with Frag -- Mun Hon
Cheong's implementation of a Quake-like game in Haskell
using OpenGL and
Yampa. More details are in his undergraduate thesis, here:
http://www.haskell.org/haskellwiki/Frag
-- Don
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