instinctive:
> I've been coming up to speed on afrp, and I see the code base is
> almost two years old. Is this the state of the art? Thanks.

Also, a practical application appeared this year with Frag -- Mun Hon           
                      Cheong's implementation of a Quake-like game in Haskell 
using OpenGL and
Yampa. More details are in his undergraduate thesis, here:

    http://www.haskell.org/haskellwiki/Frag

-- Don
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