| The basic idea is to provide a way for a transaction to call into
transaction-aware libraries. The libraries
| can register callbacks for if the transaction commits (to actually do any
"O") and for if the transaction
| aborts (to re-buffer any "I" that the transaction has consumed). In
addition, a library providing access
| to another transactional abstraction (e.g. a database supporting
transactions) can perform a 2-phase
| commit that means that the memory transaction and database transaction either
both commit or both
| abort.
Yes, I have toyed with extending GHC's implementation of STM to support
onCommit :: IO a -> STM ()
The idea is that onCommit would queue up an IO action to be performed when the
transaction commits, but without any atomicity guarantee. If the transaction
retries, the action is discarded. Now you could say
atomic (do {
xv <- readTVar x
yv <- readTVar y
if xv>yv then
onCommit launchMissiles
else return () })
and the missiles would only get launched when the transaction successfully
commits.
This is pure programming convenience. It's always possible to make an existing
Haskell STM transaction that *returns* an IO action, which is performed by the
caller, thus:
dO { action <- atomic (do {
xv <- readTVar x;
yv <- readTVar y;
if xv>yv then
retur launchMissiles
else return (return ()) }) ;
action }
All onCommit does is make it more convenient. Perhaps a *lot* more convenient.
I have also toyed with adding
retryWith :: IO a -> STM ()
The idea here is that the transction is undone (i.e. just like the 'retry'
combinator), then the specified action is performed, and then the transaction
is retried. Again no atomicity guarantee. If there's an orElse involved, both
actions would get done.
Unlike onCommit, onRetry adds new power. Suppose you have a memory buffer,
with an STM interface:
getLine :: Buffer -> STM STring
This is the way to do transactional input: if there is not enough input, the
transaction retries; and the effects of getLine aren't visible until the
transaction commits. The problem is that if there is not enough data in the
buffer, getLine will retry; but alas there is no way at present to "tell"
someone to fill the buffer with more data.
onRetry would fix that. getLine could say
if <not enough data> then retryWith <fill-buffer action>
It would also make it possible to count how many retries happened:
atomic (<transaction> `orElse` retryWith <increment retry counter>)
I have not implemented either of these, but I think they'd be cool.
Simon
PS: I agree wholeheartedly with this:
| Of course, these solutions don't deal with the question of atomic blocks that
want to perform output
| (e.g. to the console) and receive input in response to that. My view at the
moment is _that does not
| make sense in an atomic block_ -- the output and input can't be performed
atomically because the
| intervening state must be visible for the user to respond to.
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