Sebastian Sylvan wrote: > Perhaps a single largish application could be the "end product" of the > book. Like a game or something. You'd start off with some examples > early on, and then as quickly as possible start working on the low > level utility functions for the game, moving on to more and more > complex things as the book progresses. You'd inevitably have to deal > with things like performance and other "real world" tasks. > It might be difficult to find something which would work well, though.
This again reminds me of 'Write yourself a scheme in 48 hours'. It is exactly this approach, albeit on a far less ambitious level (tutorial, not book). You end up with a working scheme implementation; ok, a partial implementation missing most of the more advanced features, anyway, you get something which /really works/. I have spent quite some time adding stuff that was left out for simplicity (e.g. non-integral numbers), rewriting parts I found could be done better, added useful functionality (readline lib for input), improved the parser to be standard conform, added quasiquotation, etc. pp. Had lots of fun and learned a lot (and not only about Haskell). Cheers Ben _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe