mwassell: > Donald Bruce Stewart wrote: > >jon: > > > >>I just stumbled upon this fast action 3D shooter written entirely in > >>Haskell: > >> > >> http://haskell.org/haskellwiki/Frag > >> > >>After 15 minutes trying to build it I find that it segfaults. Can anyone > >>else get this to work? > >> > > > >Likely depends on your OpenGL version, and possibly even graphics card. > > > >It's not been updated in about a year and half, but last time I tried > >it, it worked fine. Anyone with a bit more OpenGL-fu able to test it > >against current HOpenGL? > > > Builds easily and works for me with GHC 6.6.1 on widows (though). You > need to specify a level when running it and you will get a series of > messages about loading textures before the window appears. Does it get > this far?
I suspect there's some 64 bit uncleanliness in the FFI bindings used. That wouldn't have been tested by Mun, I think. -- Don _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe