If you are so sure that C# will be better than haskell why not prove it at the 
ICFP (http://www.icfpcontest.org/).
That should be as fair as possible with your requests for comparison.
It is running next weekend (20th-23rd of July), so you can prove how superior 
your C# is.
If you win, peobably everyone here will recognize it.
So go and register.

  ----- Original Message ----- 
  From: Hugh Perkins 
  To: Sebastian Sylvan 
  Cc: haskell-cafe@haskell.org 
  Sent: Sunday, July 15, 2007 10:39 PM
  Subject: Re: Re[4]: [Haskell-cafe] In-place modification


  On 7/15/07, Sebastian Sylvan <[EMAIL PROTECTED]> wrote:
  [Lots of stuff]

  Ok, Sebastian, there's such a thing as analysing products along multiple 
orthogonal axes. 

  At no point have I claimed that C# is better at threading than Haskell, in 
fact I'm pretty sure I've mostly suggested that Haskell might have answers for 
this?

  Nevertheless, threading is not the only point of interest when one analyses a 
language.  One is also interested in things like: 
  - how easy is it to check function parameters for type (ok in Haskell) and 
name (not ok)
  - how fast does a pure computational function actually run.  It's fine saying 
threading will multiple execution times by the number of cores, but on a 
256-core machine, if the underlying code runs 500 times slower, you're actually 
going to run 50% slower overall ;-) and use up every processor on that machine 
just for that one task 
  - how easy it to do things that are necessary for one's job. For me this 
means things like:
     - is it easy to serialize arbitrary objects to/from xml (answer: didnt 
used to be, but I managed to implement a good-enough solution) 
     - create forms/web pages (answer: havent checked yet)
     - carry out network rpc (answer: doesnt exist yet, would need to write it 
myself)
     - use opengl (not for my job, but I enjoy doing things outside of work too 
;-) ) 
  - how easy is it for typical developers to use.  (answer: not easy; that 
means developers will cost lots more money)

  So... benchmarking comes into play to find out how fast a pure computational 
function actually runs (point 2), and how well opengl runs (point 3.4).  I 
didnt try opengl yet, I'm not holding my breath, but I'll give it a shot and 
see what happens.

  For the pure computation, FWIW my personal conclusions at the moment:
  - Haskell can get up to C# speeds, by using imperative algorithms 
  - what does this say about lazy algorithms???
  - intuitively written, maintainable Haskell algorithms run at far from C# 
speeds

  It's ok, I'm not planning on using Haskell today, I'm sure you guys will sort 
this stuff out by the time Haskell becomes useful. 

  Or: the concepts from Haskell that work well will be imported into other 
languages.  If you can run haskell in imperative-mode, I dont see why C# cant 
run in pure mode.  In that case, knowing how haskell works will probably make 
it easier to understand how C#-puremode works. 




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