G'day all.

Quoting Dan Piponi <[EMAIL PROTECTED]>:

> But I don't think that means there is no role for Haskell in
> rendering. Examples of places I think Haskell could play a role are:
> the shader language, [...]

For the record, I've written 2.5 production shader compilers.  The
0.5 was in Haskell. :-)

Cheers,
Andrew Bromage
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