a Monad is a type constructor with two operations, implementing
a standard interface and following a few simple rules.

the Monad type class tells you the interface (what operations
you've got, and their types), the Monad laws tell you what all
types implementing that interface should have in common.
the monadic interface gives you two operations, one to throw
things into a monad thing (return), and one to chain two monad things together (>>=). the chaining explicitly caters for information flowing from the first to the second parameter of (>>=). the monad laws tell you two useful facts about monad things thrown together in that way: whatever it is the monad does, anything just thrown into it will take no part in that action, and whichever way you use that chaining operation, the structure of chaining is irrelevant, only the ordering of chained
monad things matters.

there are usually other ways to create 'primitive' monadic things,
which can be combined into complex monadic structures using the operations from the Monad interface.

there is usually a way to interpret monadic structures built in
this way (a 'run' operation of some kind).

that's it, i think?-)

claus

   examples include:

- i/o: primitive monadic things are basic i/o operations, the 'run' operation is outside the language, applied to
       'Main.main', and interprets (abstract) IO monad structures
sequentially, starting with the leftmost innermost i/o operation in the structure and applying the second
       argument of (>>=) to the result of executing the first.

   - []: primitive monadic things are lists, the 'run' operation
       is the identity, ie, the lists are directly exposed as data
       structures, return creates a singleton list, (>>=) applies
       its second argument to each element of its first argument
       and concatenates the results (concatMap).

   - State: primitive monadic things are operations on a state
type, returning a result and a state; return returns its parameter, passing its input state unchanged, (>>=) applies its first parameter to the input state, applies its second parameter to the result value and result state of the first. 'run' is runState and applies a (possibly) complex monadic thing to an input state, returning a result and a (modified) state.

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