I wanted to do some experiments with HOpenGL, and one of the things I tried is 
importing 3D models.

So I searched for a library that could do that, but besides Frag, who uses the 
limited MD3 format, I did not find anything useful. Has any work been done on 
supporting that? Maybe just converting the 3D format into a series of HOpenGL 
calls (tools like that exists for C)?

It would be nice to support Collada, one of the two standards for 3D models in 
the game industry. It is fully open and has exporters for most major 3D 
modeling packages. See http://en.wikipedia.org/wiki/COLLADA. The other standard 
is FBX, but that's a proprietary format from Autodesk.

Collada comes with a full XML schema. Is it possible to convert an XML schema 
into Haskell data/code that automatically handles reading documents that follow 
the schema, as is commonly done when using Java or .NET? I looked at some XML 
libraries for Haskell, but could not figure out if they supported something 
like that.

I can find the tools I need for C# or Java in an instance, but when it comes to 
Haskell I have difficulties understanding even the basic descriptions of some 
of the libraries ;-) Of course, that is because I'm a newbie in Haskell land 
and don't have a PhD degree, but it does make development in Haskell very 
frustrating! ;-)

Thanks,
Peter







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