Paul L wrote:
> But again, why stuck with GLUT? Now there is at least one alternative,
> GLFW (http://glfw.sourceforge.net) a cross-platform framework for
> OpenGL applications, for which I recently wrote a Haskell interface,
> downloadable at http://www.haskell.org/soe/software1.htm. It's
> certainly experimental though. The GLFW C library itself is well
> documented, but the Haskell module still isn't. The only example so
> far is the soe.hs in the SOE package.

Good news:

I abandoned GLUT and looked at GLFW.  I had similar problems getting
GLFW to work with GHC and GHCi.  After a bunch of hacking, I got GLFW
to work for me.

I have to invoke GHCi with the command line [1] and I have to invoke
the compiler like [2], but hey, it works :)

[1] "ghci <myfile.hs> glfw_hack.o -lopengl32 -lglu32"
[2] "ghc --make <myfile.hs> glfw_hack.o -lopengl32 -lglu32"

-- Ron


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