I've just started using OpenGL with wxHaskell, which is my favorite of the Haskell GUI toolkits. (I like elegant interfaces.) So far, so good. If anyone else is using that combination, I'd love to hear about it.
On Nov 21, 2007 8:04 AM, Peter Verswyvelen <[EMAIL PROTECTED]> wrote: > Well in that case, GLFW seems to run fine on OSX. See > http://glfw.sourceforge.net > > GLUT is portable but has many different implementations. I already had a > couple of nasty bugs using it (different keyboard handling, incorrect > joystick support, etc). So it's best to always include the GLUT library that > was used when you did your testing > > Jules Bean wrote: > > ..at the cost of being less portable, since it doesn't run "natively" on > OSX, requiring the X layer which not all users will have installed. Swings > and roundabouts. > > OSX-native Gtk is not that far away though. > > But, that's certainly one of the reasons I'm using plain GLUT at the > moment. > > Jules > > > > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > >
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