On Jan 10, 2008 1:49 PM, Achim Schneider <[EMAIL PROTECTED]> wrote: > "Sebastian Sylvan" <[EMAIL PROTECTED]> wrote: > > > > > > > You make less bugs with that language? Fucking learn to write C++! > > > > Excuse me? > > > A probable exclamation of a pointy-haired boss, that is. What I wanted > to say is that if you tell such a guy that you'll make less bugs in > language X, he would assume that you can't program properly at all or > in the language you're supposed to be programming in. >
Maybe I'm just lucky, but if we are still talking about the games industry I don't think this fits my experience of bosses. Games compete very much on performance, and we basically rewrite almost all of our code over a few years or so anyway (though not all at once). I think that means the games industry is very well suited to be at the forefront of adopting new technology, but there would have to be a fairly disruptive change in order for someone to say, for example, "right, let's rewrite all our runtime code in Haskell". Concurrency does seem pretty disruptive. -- Sebastian Sylvan +44(0)7857-300802 UIN: 44640862 _______________________________________________ Haskell-Cafe mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell-cafe
