Roman Cheplyaka wrote: > I have not very deep knowledge about both NDP and physics engines.
I've done some physics simulation work for games. One could certainly learn enough to be able to write a straightforward implementation in that time. Broadphase collision detection is easy; narrowphase somewhat more difficult; integration and interpenetration resolution would consume the bulk of your time. I very strongly doubt that one might both write a physics engine and adapt it to compute anything interesting using NDP in the SoC time frame. That's more like a meaty topic for a Masters thesis. <b _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe