"Ronald Guida" <[EMAIL PROTECTED]> wrote: > So I have a choice: OpenGL, HGL, SDL, ObjectIO(?), or even straight > X11/Win32 :/ Let me ask both ways: > > 2a. Which of these (or perhaps something else) is the simplest/easiest > to get started with? > > 2b. Could someone please point me to some advice to help me decide > which of these would be the best for me to use. I'm just trying to > avoid the need to invest gobs of time into investigating libraries.
I would go for GL(U(T)), as it's as good for 2d primitives as SDL will ever be, has excellent cross-platform support and allows you to go 3d if you want to. There's also some very decent event handling. -- (c) this sig last receiving data processing entity. Inspect headers for past copyright information. All rights reserved. Unauthorised copying, hiring, renting, public performance and/or broadcasting of this signature prohibited. _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe