"Ronald Guida" <[EMAIL PROTECTED]> wrote:

> So I have a choice: OpenGL, HGL, SDL, ObjectIO(?), or even straight
> X11/Win32 :/ Let me ask both ways:
> 
> 2a. Which of these (or perhaps something else) is the simplest/easiest
> to get started with?
> 
> 2b. Could someone please point me to some advice to help me decide
> which of these would be the best for me to use.  I'm just trying to
> avoid the need to invest gobs of time into investigating libraries.

I would go for GL(U(T)), as it's as good for 2d primitives as SDL will
ever be, has excellent cross-platform support and allows you to go 3d
if you want to. There's also some very decent event handling.

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