Latest code is on hackage: http://hackage.haskell.org/cgi-bin/hackage-scripts/package/MonadPrompt
There is a "sample" file with lots of other monads implemented in terms of Prompt included, along with some links to other samples; I seem to recall there being a "guess a number" game on paste.lisp.org that used Prompt to switch between user control and AI control. Let me know if you have any problems building it and I'll patch it up. -- ryan On Tue, Aug 12, 2008 at 5:50 AM, Martin Hofmann <[EMAIL PROTECTED]> wrote: > I just came across last year's thread about Ryan Ingram's "Prompt" monad > ( http://www.mail-archive.com/[email protected]/msg33040.html ) > and wondered if it might be useful for debugging and program analysis > purposes. In particular, I thought about enforcing program decisions > interactively. Consider for example modifying the heuristic function of > a search algorithm at specific breakpoints. > > Is this possible with the "Prompt" monad? Furthermore, could somebody > post the full code of it (and maybe a short example how to use it if at > hand)? I was not able to run the code from the previous posts and the > referring links are dead. > > Thanks a lot, > > Martin > > > > > > _______________________________________________ > Haskell-Cafe mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/haskell-cafe > _______________________________________________ Haskell-Cafe mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell-cafe
