For the record, C++ (and a crippled scripting language call MEL that makes C look good) were used in the Maya 3D graphics software used for the Lord of the Rings movies [1]:

"Weta Digital utilized Maya® as the core 3D animation software technology throughout the process of creating digital characters and effects for the Lord of the Rings™ films -- Lord of the Rings: The Fellowship of the Ring ™, Lord of the Rings: The Two Towers™, and Lord of the Rings: The Return of the King™."

[1] http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6878908&linkID=7679654

Maya provided at that time (as now) a C++ API for plugins, with a data-structure poor MEL scripting language. Now (but not at that time), Python can also be used for both scripting and plugins.

There is (as yet) no Haskell API (anyone up for writing one?). Sorry to burst y'alls delusions of grandeur. I love Haskell greatly over C++, but the claims I've been reading about its use in industry are a still a wee bit premature.

Dan


Luke Palmer wrote:
On Thu, Oct 23, 2008 at 11:21 AM, Albert Y. C. Lai <[EMAIL PROTECTED]> wrote:
Benjamin L.Russell wrote:
C++ : paintbrush :: Haskell : ?
C++ : paintbrush :: Haskell : gimp or photoshop ?
[...]
C++ : paintbrush :: Haskell : OpenGL ?
[...]
C++ : paintbrush :: Haskell : graphics software used for the Lord of the
Rings movies?

Nah, I'd say it's:

 C++ : paintbrush :: Haskell : category theory

:-)

Luke
_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe




_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe

Reply via email to