For the record, C++ (and a crippled scripting language call MEL that
makes C look good) were used in the Maya 3D graphics software used for
the Lord of the Rings movies [1]:
"Weta Digital utilized Maya® as the core 3D animation software
technology throughout the process of creating digital characters and
effects for the Lord of the Rings™ films -- Lord of the Rings: The
Fellowship of the Ring ™, Lord of the Rings: The Two Towers™, and Lord
of the Rings: The Return of the King™."
[1]
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6878908&linkID=7679654
Maya provided at that time (as now) a C++ API for plugins, with a
data-structure poor MEL scripting language. Now (but not at that time),
Python can also be used for both scripting and plugins.
There is (as yet) no Haskell API (anyone up for writing one?). Sorry to
burst y'alls delusions of grandeur. I love Haskell greatly over C++, but
the claims I've been reading about its use in industry are a still a wee
bit premature.
Dan
Luke Palmer wrote:
On Thu, Oct 23, 2008 at 11:21 AM, Albert Y. C. Lai <[EMAIL PROTECTED]> wrote:
Benjamin L.Russell wrote:
C++ : paintbrush :: Haskell : ?
C++ : paintbrush :: Haskell : gimp or photoshop ?
[...]
C++ : paintbrush :: Haskell : OpenGL ?
[...]
C++ : paintbrush :: Haskell : graphics software used for the Lord of the
Rings movies?
Nah, I'd say it's:
C++ : paintbrush :: Haskell : category theory
:-)
Luke
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