OK, well thanks for the info.
I'm not really interested in getting down to instruction-level scheduling. I
just want to know, at a high level, will implementing my algorithm in integer
arithmetic rather than floating-point make a measurable difference to overall
program speed.
Actually, thinking about it, I suppose the killer question is this: Does
changing between different numer representations make any measurable
performance difference at all, or are Haskell programs dominated by cache
misses?
A casual inspection won't reveal much difference between
Int/Integer/Float/Double.
Rational is the only thing I've seen that's very slow, and you can hit
that accidently using some of the polymorphic functions, e.g. realToFrac
with RULES off. Or divMod' even with RULES on.
--Lane
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