That’s great -- easy to follow, even though I can’t read the comments.  ^^

 

It’s not possible for actors to ‘watch’ each other in this system, correct?  
For instance, if one actor holds a reference to another, it will keep that old 
version of the actor alive, but it won’t see when the actor moves.

 

This game doesn’t seem to need actors that watch each other, but it’s very 
common in games.  I’ve been using IORefs for that purpose, but I like how pure 
the Mario game is.  Is there a better way than IORefs?

 

________________________________

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Korcan Hussein
Sent: Wednesday, October 29, 2008 4:57 PM
To: [EMAIL PROTECTED]
Subject: [Haskell] Making 'Super Nario Bros.' in Haskell‏

 

Hi I haven't seen this posted any where so I'm sorry in advance if this has 
been mentioned already but I came across this recent video on youtube: 
http://uk.youtube.com/watch?v=gVLFGQGRsDw it's a mario clone written in haskell 
with a link to source code repository 
(http://svn.coderepos.org/share/lang/haskell/nario/). I thought that it maybe 
useful to some people.

Trustworthiness:

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