Nice! Well well well, we have exciting times ahead!

If this implementation is somewhat stable, I guess we need to put a binding
on Hackage :)

Of course Microsoft provides the new Direct2D API for something similar, but
having a multi platform solution is preferable.

I also played a bit with an implementation for rendering conics on the GPU:
http://staffwww.itn.liu.se/~stegu/GLSL-conics/

That runs about 100 times faster as software rendered Cairo or GDI+ on my
PC.

On Sun, Feb 1, 2009 at 6:21 PM, Claus Reinke <claus.rei...@talk21.com>wrote:

> A common standard would be useful, but OpenVG doesn't look
>> like "ready soon". On the declarative side, there's also SVG..
>>
>
> Seems I've got to qualify that remark somewhat - apart from some
> commercial/closed-source implementations, there is also a open
> source ANSI C one (implemented on top of OpenGL, so it isn't
> quite the same as direct OpenGL hardware support, but it offers
> the same API and might be a good target for a Haskell binding..):
>
>
> http://ivanleben.blogspot.com/2007/07/shivavg-open-source-ansi-c-openvg.html
>
> Also, an OpenVG backend for Cairo, which seems to have so many backends
> that it might be the safest user-level choice?
>
> http://lists.cairographics.org/archives/cairo/2008-January/012833.html
> http://lists.cairographics.org/archives/cairo/2008-January/012840.html
>
> Claus
>
>
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>
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