Nice! Well well well, we have exciting times ahead! If this implementation is somewhat stable, I guess we need to put a binding on Hackage :)
Of course Microsoft provides the new Direct2D API for something similar, but having a multi platform solution is preferable. I also played a bit with an implementation for rendering conics on the GPU: http://staffwww.itn.liu.se/~stegu/GLSL-conics/ That runs about 100 times faster as software rendered Cairo or GDI+ on my PC. On Sun, Feb 1, 2009 at 6:21 PM, Claus Reinke <claus.rei...@talk21.com>wrote: > A common standard would be useful, but OpenVG doesn't look >> like "ready soon". On the declarative side, there's also SVG.. >> > > Seems I've got to qualify that remark somewhat - apart from some > commercial/closed-source implementations, there is also a open > source ANSI C one (implemented on top of OpenGL, so it isn't > quite the same as direct OpenGL hardware support, but it offers > the same API and might be a good target for a Haskell binding..): > > > http://ivanleben.blogspot.com/2007/07/shivavg-open-source-ansi-c-openvg.html > > Also, an OpenVG backend for Cairo, which seems to have so many backends > that it might be the safest user-level choice? > > http://lists.cairographics.org/archives/cairo/2008-January/012833.html > http://lists.cairographics.org/archives/cairo/2008-January/012840.html > > Claus > > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe >
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