bugfact:
> The GHC documentation lists a lot of tweaks that can be done to the garbage
> collector.
>
> However, Haskell spin-offs like Timber implement their own incremental garbage
> collector that is better suitable for real-time usage.
>
> Did someone already fiddle with GHC's gc flags so it works better for
> real-time
> applications, like games and simulations?
Galois uses GHC's rts for things that have to have low latency. Useful
tweaks include:
* setting the heap size high
* using the threaded runtime system
* messing with the scheduler tick rate
* patching the rts to avoid slow bits (like deadlock detection)
I think since games and simulations aren't strictly "real time" you
should be ok.
-- Don
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