As I've been warned, two dependencies (Common.Utils and Common.Vector) are to be resolved in order to use this Tetris code. They're part of the elerea-examples package (from hackage) but their access is not public so a solution is to modify the cabal file during installation.
Another solution is to create a Common directory in the current directory, then decompress the source located in http://hackage.haskell.org/package/elerea-examples and copy the two files Vector.lhs and Utils.lhs in Common. > Hi Haskellers, > Here is my first real program in Haskell. > > http://hpaste.org:80/fastcgi/hpaste.fcgi/view?id=8211 > > In fact, I'm not fully responsible because it's just an > adapted version of a Tetris Creighton Hogg had written for > Reactive/GLUT. > As the first version, it's a very simple game (no levels, > no points ...) but it's playable ! > > The major problem is when the board is full, the program > sadly stops for an empty list : indeed, I wasn't interested > in that part and I prefered dealing with the signals. > > As the frame is the same as the breakout frame, it is also > possible to launch the game with > > ./Tetris --dump-dot | dot -Tsvg -o tetris.svg > > in order to get an svg showing a graph of the signals. Any > help is welcome to understand this graph ! > > Every comment is welcome (especially about the first 170 > lines). > Enjoy! _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe