As mentioned in a previous thread that you might have missed, in case you're on Windows, and you want to use unbuffered raw keyboard input, this is currently broken. But a quick workaround is to wrap the DOS/Windows conio functions, like this:
-- | Read the next character from the console's input queue. -- This is a blocking operation if no key is queued. getCh :: IO Char getCh = fmap (toEnum.fromIntegral) c_getch foreign import ccall unsafe "conio.h getch" c_getch :: IO CInt -- | Check if at least one key is queued. kbHit :: IO Bool kbHit = fmap (/=0) c_kbhit foreign import ccall unsafe "conio.h kbhit" c_kbhit :: IO CInt On Sun, Aug 30, 2009 at 4:42 PM, Paul Sujkov <[email protected]> wrote: > Hi Peter, > > yes, this seems like what I actually want. Thank you :) > > 2009/8/30 Peter Verswyvelen <[email protected]> > > Maybe this can help? >> http://hackage.haskell.org/package/ansi-terminal >> <http://hackage.haskell.org/package/ansi-terminal> >> >> On Sun, Aug 30, 2009 at 4:24 PM, Paul Sujkov <[email protected]> wrote: >> >>> Hi, >>> >>> is there any (by any means) portable ASCII-Graphics library for Haskell, >>> such as NCurses or AALib? I see HaHa library on Hackage, but is it the only >>> existing library for such a purpose (version 0.2 alerts me a bit)? Or maybe >>> someone has any experience in developing some rogue-like gams in Haskell? :) >>> >>> -- >>> Regards, Paul Sujkov >>> >>> _______________________________________________ >>> Haskell-Cafe mailing list >>> [email protected] >>> http://www.haskell.org/mailman/listinfo/haskell-cafe >>> >>> >> > > > -- > Regards, Paul Sujkov >
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