On Wed, Nov 11, 2009 at 12:58 PM, Tillmann Vogt
<tillmann.v...@rwth-aachen.de> wrote:
> Hi,
>
> I tried to use unboxed arrays for generating an antialiased texture. To make
> it easier to understand, here is the stripped down code that produces an
> error:
>
*snip*
>
> What do you think?
>
It is generally acknowledged that the array types bundled with GHC
have serious shortcomings, such as for example the one you just
pointed out. There is not, however, a consensus on how to change them.

To solve your particular problem, I would suggest looking up the
storablevector package on Hackage, which I know can handle arbitrary
unboxed elements.

That said, I'm sure someone will be along shortly to give you the full
story. :-)


-- 
Svein Ove Aas
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