leimy2k:
> I figured I was better off just creating a dependency in the evaluation, near
> the outermost portion of the program (the loop) that would cause a strict
> evaluation, and so far I was right :-)
> 
> Program behaves very well now, and responds much better too.

Do you know if Control.Monad.State.Strict is enough to get the behaviour
you need?

-- Don
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