I'm working with a C++ application library, of the sort where
you instantiate a subclass of the library object and it dispatches
your functions on receipt of various events.  With multiple OS
threads, by the way.

This works all right so far, with some C++ boilerplate and Haskell
FunPtrs created via the foreign "wrapper" option, but I am not crazy
about marshalling the application data, to get it to the C++ object
and back to my application functions.

So, I'm wondering if the way I'm trying to thread application data
through the C++ layer is reasonably fool-proof - I mean, empirically
it works in a simple test, but are there going to be storage issues,
etc.?  Is there a better way to do it?

Briefly,
  - my callbacks
        AppData -> CPlusObjectPtr -> P0 ... -> IO Pn
  - the FunPtr inserted into C++ object
        FunPtr (CPlusObjectPtr -> P0 ... -> IO Pn)
        ... i.e, I apply the AppData parameter first
  - I rewrite the C++ object's FunPtrs every time I update the
    application data (freeHaskellFunPtr prior values.)

I'm just not sure where AppData lives while it's referenced in a
FunPtr via partial application, if there might be multiple copies, etc.

thanks!
        Donn Cave, [email protected]

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