On Monday 01 March 2010 03:16:25 pm Sönke Hahn wrote: > > Yes there are. I am working on a game with Haskell using OpenGL rendering. > I've done some frame time measurements lately and encountered single frames > needing more than 100ms to be rendered. I am currently trying to gather > information on what is going on in these 100ms and why. From what i > understand, the GC is running very often and just some (very few) of its > runs are very slow.
FYI: These high frame times were caused by a space leak. With the help of the excellent hp2any-manager i found that out and where to put the needed strictness annotations. Sönke _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe