On Monday 01 March 2010 03:16:25 pm Sönke Hahn wrote:
> 
> Yes there are. I am working on a game with Haskell using OpenGL rendering.
> I've done some frame time measurements lately and encountered single frames
> needing more than 100ms to be rendered. I am currently trying to gather
> information on what is going on in these 100ms and why. From what i
> understand, the GC is running very often and just some (very few) of its
> runs are very slow.

FYI: These high frame times were caused by a space leak. With the help of the 
excellent hp2any-manager i found that out and where to put the needed 
strictness annotations.

Sönke
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