Just tried it, same configuration OS X 10.6.2, GHC 6.12.1, GLFW 4.2, etc. Fresh install. No problem at all, and no work around needed.
On 3/17/10, Paul L <nine...@gmail.com> wrote: > It sounds like the windowSizeCallback wasn't called when the app first > started up. You may try naming that callback function, and calling it > once during startup time. > > I have not test it myself, but I don't recall this problem when I > previously worked on OS X 10.5 with GLFW. > > On 3/16/10, Carsten Schultz <cars...@codimi.de> wrote: >> Hi everyone, >> >> I am working with >> >> MacOS X 10.6.2 >> ghc 6.12.1 >> GLFW 0.4.2 >> OpenGL 2.4.0.1 >> mkbndl (freshly installed, should be 0.2.1) >> >> I have copied sample program from >> http://www.haskell.org/haskellwiki/GLFW#Sample_Program to a file named >> GLFWTest.hs. (I had to change some Floats to GLfloats.) >> >> No I do: >> >>> ghc --make GLFWTest.hs >>> mkbndl -f GLFWTest >>> open GLFWTest.app >> >> Is that what I am supposed to do? >> >> The program window remains white, if I move another window in front of >> it and away again, it becomes black, but if I draw lines on it (that is >> the function program) they do not appear. If I move or resize the >> window, it gets drawn correctly, and I can see that the lines that I had >> drawn had in fact been registered. From this point on the program works >> as expected. >> >> Is this an OS X specific issue? How do I solve it? >> >> Thanks >> >> Carsten >> >> _______________________________________________ >> Haskell-Cafe mailing list >> Haskell-Cafe@haskell.org >> http://www.haskell.org/mailman/listinfo/haskell-cafe >> > > > -- > Regards, > Paul Liu > > Yale Haskell Group > http://www.haskell.org/yale > -- Regards, Paul Liu Yale Haskell Group http://www.haskell.org/yale _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe