I want to save the state of the system to disk, I want to be able to play the game, pick a point to stop, freeze it and turn off the computer, and then come back later and resume. Why is that unwise? What are the alternatives?
B On Tue, Apr 27, 2010 at 9:28 PM, Christopher Lane Hinson <l...@downstairspeople.org> wrote: > > I'm not sure exactly what you want to do. It should certainly be easy to > "freeze" an FRP program by lying about the amount of time that is passing > and witholding all events. Do you want to save an FRP system instance to > disk (generally unwise), or something else (what?). > > Friendly, > --Lane > > On Tue, 27 Apr 2010, Ben wrote: > >> slightly off topic, but how does one handle pausing / saving / >> restarting in the FRP framework, especially the arrowized version? >> i've only been able to do this via explicit (or monadic) >> state-passing, e.g. imperative / piecemeal versus declarative / >> wholemeal, which seems against the spirit of FRP. >> >> b >> _______________________________________________ >> Haskell-Cafe mailing list >> Haskell-Cafe@haskell.org >> http://www.haskell.org/mailman/listinfo/haskell-cafe >> > _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe