On Wed, 2010-06-09 at 22:28 +0200, Dupont Corentin wrote: > Thanks for your response. > > How would you do it? I design this GATD for a game i'm making: > > > data Obs a where > > Player :: Obs Integer > > Turn :: Obs Integer > > Official :: Obs Bool > > Equ :: Obs a -> Obs a -> Obs Bool --woops!! > > Plus :: (Num a) => Obs a -> Obs a -> Obs a > > Time :: (Num a) => Obs a -> Obs a -> Obs a > > Minus :: (Num a) => Obs a -> Obs a -> Obs a > > Konst :: a -> Obs a
Actually woops is here. Make it for example Const :: (Show a, Eq a, ...) => a -> Obs a > > And :: Obs Bool -> Obs Bool -> Obs Bool > > Or :: Obs Bool -> Obs Bool -> Obs Bool > > For example I can design an Observable like that: > > myObs = Player `Equ` (Konst 1) `And` Official > > These Observables will then be processed during gameplay. > > I would like to be able to do in ghci: > > > show myObs > Player `Equ` (Konst 1) `And` Official > > and: > > myObs == myObs > True > Regards
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