> I forgot to say: I run Ubuntu 10.10 (32bits), and I use HGL for the
> graphics, not GLFW. This may be important since HGL seems to react badly
> to threadDelay
Oh, HGL! The Yampa Arcade example (SpaceInvaders) suffered from the same
problem, and it was solved by adding the -threaded switch. Without it,
the program wouldn't advance in the absence of user events, just like in
your case.

Gergely

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