> I forgot to say: I run Ubuntu 10.10 (32bits), and I use HGL for the > graphics, not GLFW. This may be important since HGL seems to react badly > to threadDelay Oh, HGL! The Yampa Arcade example (SpaceInvaders) suffered from the same problem, and it was solved by adding the -threaded switch. Without it, the program wouldn't advance in the absence of user events, just like in your case.
Gergely -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html _______________________________________________ Haskell-Cafe mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell-cafe
