I'm a bit curious about who might be using GPipe. I've been trying to find a good variation on OpenGL that integrates nicely with reactive programming. Issues such as texture management seem to be rather difficult targets.
On Sat, Jul 23, 2011 at 12:06 PM, Jake McArthur <[email protected]>wrote: > Translation from c is much more straightforward with openglraw compared > with OpenGL. Also, many of the design decisions behind OpenGL are arbitrary > or limiting, and some features aren't even exposed in its interface. > > _______________________________________________ > Haskell-Cafe mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/haskell-cafe > >
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