Hi Duncan, Duncan Coutts <duncan.cou...@...> writes:
> We are inclined to drop OpenAL from this first release of the platform. > The rationale is that we cannot use the released version because there > are bugs preventing it from working on Windows and OSX. We could, at > very short notice, tag and release the darcs version but it also > includes API changes. The only thing needed to make OpenAL cabal-installable on Windows is a simple Makefile change. (Plus of course, you need to modify some environment variables, like with GLUT, and have OpenAL headers installed). I didn't test the library thoroughly, but it appears to work. On the other hand, I agree that OpenAL doesn't have as large user base as OpenGL. _______________________________________________ Haskell-platform mailing list Haskell-platform@projects.haskell.org http://projects.haskell.org/cgi-bin/mailman/listinfo/haskell-platform