#167: Proposal add: OpenGLRaw
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 Reporter:  guest             |        Owner:     
     Type:  enhancement       |       Status:  new
 Priority:  major             |    Milestone:     
Component:  (none-specified)  |   Resolution:     
 Keywords:                    |  
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Comment(by guest):

 Actually, I take back what I said about OpenGL not supporting VBOs and
 shaders.

 They just have really weird names.

 I'd still prefer the OpenGLRaw library as you can actually figure out the
 mapping between Haskell and opengl api more easily.

-- 
Ticket URL: <http://trac.haskell.org/haskell-platform/ticket/167#comment:1>
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