#167: Proposal add: OpenGLRaw
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Reporter: guest | Owner:
Type: enhancement | Status: new
Priority: major | Milestone:
Component: (none-specified) | Resolution:
Keywords: |
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Comment(by guest):
Actually, I take back what I said about OpenGL not supporting VBOs and
shaders.
They just have really weird names.
I'd still prefer the OpenGLRaw library as you can actually figure out the
mapping between Haskell and opengl api more easily.
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Ticket URL: <http://trac.haskell.org/haskell-platform/ticket/167#comment:1>
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