#201: Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable
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Reporter: mbrodersen | Owner: dagit
Type: defect | Status: new
Priority: blocker | Milestone:
Component: OpenGL | Keywords:
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The version of OpenGL included in the Haskell Platform (OpenGL 2.2.3.1)
has a known "vertexAttribPointer undefined" bug:
http://www.haskell.org/pipermail/hopengl/2009-July/000873.html
It is apparently easy to fix (remove the "undefined" line as per the
previous post).
This is a major "show stopper" bug because it makes it impossible to use
OpenGL shaders with the Haskell Platform => can't demonstrate how useful
and practical the Haskell Platform is for creating modern looking games.
(OpenGL 2.3.0 has fixed the issue - post here:)
http://www.digipedia.pl/usenet/thread/14388/1387/
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Ticket URL: <http://trac.haskell.org/haskell-platform/ticket/201>
haskell-platform <http://trac.haskell.org/haskell-platform>
The Haskell Platform: a comprehensive and robust collection of Haskell libraries
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