#201: Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable ------------------------+--------------------------------------------------- Reporter: mbrodersen | Owner: dagit Type: defect | Status: new Priority: blocker | Milestone: Component: OpenGL | Keywords: ------------------------+--------------------------------------------------- The version of OpenGL included in the Haskell Platform (OpenGL 2.2.3.1) has a known "vertexAttribPointer undefined" bug:
http://www.haskell.org/pipermail/hopengl/2009-July/000873.html It is apparently easy to fix (remove the "undefined" line as per the previous post). This is a major "show stopper" bug because it makes it impossible to use OpenGL shaders with the Haskell Platform => can't demonstrate how useful and practical the Haskell Platform is for creating modern looking games. (OpenGL 2.3.0 has fixed the issue - post here:) http://www.digipedia.pl/usenet/thread/14388/1387/ -- Ticket URL: <http://trac.haskell.org/haskell-platform/ticket/201> haskell-platform <http://trac.haskell.org/haskell-platform> The Haskell Platform: a comprehensive and robust collection of Haskell libraries _______________________________________________ Haskell-platform mailing list Haskell-platform@projects.haskell.org http://projects.haskell.org/cgi-bin/mailman/listinfo/haskell-platform