On Fri, Oct 26, 2012 at 9:59 AM, Mikhail Glushenkov < the.dead.shall.r...@gmail.com> wrote:
> Hi, > > On Fri, Oct 26, 2012 at 7:07 AM, Jason Dagit <dag...@gmail.com> wrote: > > > > Does this install the 32bit or 64bit version of GHC? For that matter, I > > can't find where it's documented which version of GHC you're shipping. > > Only 32-bit, since 2012.4.0.0 still uses GHC 7.4.2. > The package spec is available here: > > https://github.com/haskell/haskell-platform/blob/pre-release/haskell-platform.cabal Thanks. I wasn't sure where to find that. > > > >> * All libraries (except OpenGL and GLUT) are now built with > >> --enable-shared > > > > > > I don't recall hearing about this. OpenGL and GLUT now have bug trackers > if > > you'd like to register a bug, although I think the HP is using outdated > > versions of those packages: > > I bumped into it just yesterday. Maybe it's fixed in the newer > releases - I'll have to test. > If you test this, please let me know what you learn. > > When testing with the 64bit version of GHC on windows I've been unable to > > get ghc to recognize glut32.dll. Something to keep in mind when the 64bit > > support is working better. It's also a package I'd like to deprecate in > > favor of GLFW-b (no official word on that yet though). > > Hopefully that gets fixed before the next HP release. Otherwise we'll > maybe need to call the x64 version "experimental". > Agreed. > > > One of the listed issues: No documentation for the GLUT library. Haddock > > fails on it for some reason. > > > > I received a patch for that today and it's already been applied, but that > > version is not on hackage yet. > > Nice. Would it be possible to backport this patch? > It may be possible to backport this. Unfortunately, it's not as easy as it should be. I believe the version of the OpenGL libraries in the platform are before the low-level bindings were factored out of the high level packages. This means that I don't know if the the release that needs the backport is even in the repository history. >From my point of view, it would be ideal if the HP could use the most recent versions of the OpenGL packages. Thanks, Jason
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