Hello again and thanks for your answers, Daan an Mieszko. Now, Haskell has a garbage collector, so Haskell must know how many pointers there are to all objects in the heap (or?). Then, if a finite map for example only has one single pointer to it, then it ought to be all right to modify the finite map (or whatever datastructure we are considering), I mean really modify the map without making any copies, just like in imperative languages. Perhaps there might be pointers to nodes inside the tree and I guess that could complicate the matter somewhat. But for Haskell arrays it ought to be possible to really modify the array if it is used by only one pointer ?
Are such optimizations possible, and if they are, are they already implemented in for example GHC ? Or am I wrong somewhere ? Best regards, Magnus Lindberg _______________________________________________ Haskell mailing list [EMAIL PROTECTED] http://www.haskell.org/mailman/listinfo/haskell