This is my *last* word, promised...

Keean Schupke wrote:

Hmm... It is impossible to write a purely functional program to generate random numbers. Not only that it is impossible for a computer to generate random numbers (except using hardware like a noise generator). Pseudo random numbers require a seed. Functional programs by definition only depend on their inputs - therefore the seed is either fixed (same numbers each run) or one of the inputs (which means it must be IO).

Will some of you, folks, finally *will to understand* what the issue is about?


First, we don't care about 'real random' numbers, actually there are problems even with their
definition. We need sequences which *behave* randomly, from the point of view of feasible
tests, spectral/statistical; correlational, etc. RN generators work well, and that's it. Stop with
that slogans that computers don't do anything random. It reminds me some discussion on
other lists, where people for three months discuss whether the brain is a computer, or if
the Universe can be assimilated to a Turing machine. I wish them and you all the best...


Second, as the example of the ergodic function I told you about before demonstrates, there
exist plenty of functions which are pure, don't propagate any 'seed', and which behave
"wildly", which *can* be used as a pure "random function". I hate to do this, but you will find
such a definition and even the plot thereof in my recent paper abount sound synthesis:
http://users.info.unicaen.fr/~karczma/arpap/cleasyn.pdf
Clive Brettingham-Moore points out very correctly that a Chaos is not the same as the
Randomness. But, still, unstable dynamical systems, hardware and simulated, are used to
make noise, "random" sequences with adequate properties. Continuous systems produce
quasi-regular functions: Lorenz equations, Chua circuit, etc., but if discretized, the results
of, say, HÃnon system, etc. may be used as weakly correlated random generators.



Third, OK, let's assume we need a seed, and we use a standard RN gen. which propagates it.
Now, of course everybody knows that if you launch a functional program 57686514 times, you
will get 57686514 identical results. My goodness, what a tragic perspective, what horror!!
Of course everybody launches the same program several times just in order to get different
results, no?
Seriously, if somebody has a computational problem which is <<par excellence>> stateful,
let him use Monads, or whatever. Haskell conceptors put a lot of effort into it. But,
conceptually, I thought that Haskell is mainly for people who elaborate functional programs
in functional style, using functional design patterns and thinking functionally.
And, personally I use random streams. Or, once constructed Perlin noise, and then used
in different program instances with different initializations. I provide these initializations
manually, outside any 'random' context, since I still think that Georg Martius is really wrong
writing


I think automatic random initialisation is very important and handy in programs that run non-deterministic simulations.


This is perhaps my own idiosyncrasy, but I taught simulation for some years, I am not a
speculator. The first slogan I tried to convey to my students is:
-- The FIRST thing you should learn is that a good simulation should share one common
property with a good experiment: that you be able to REPRODUCE IT. --


People who do Monte-Carlo requiring many weeks of computing, and who break their
program in temporal slices: Two days now, let's see, then continue for a week more...
never, repeat *never* initialize their RNG automatically. The first run outputs the result
together with the current value of the seed, and this value is reinjected into the next
run,in order to prevent the improbable, but possible repetition of the sequence, which
would invalidate the soundness of the gathering of statistical data.


Thank you for your interest (if you got down to here...)

Jerzy Karczmarczuk

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