The Cal3D for Haskell project provides a partial binding to the C++ Cal3D 
animation library.  The project homepage is

    http://haskell.org/haskellwiki/Cal3d_animation

There are three packages available on hackage:

* cal3d-0.1 is a Haskell binding to the Cal3D library itself.

* cal3d-opengl-0.1 adds a few functions for using Cal3D with OpenGL.

* cal3d-examples-0.1 provides a simple example based on the Cally Demo.

Cal3D is a C++ library for skeletal-based character animation. 
It is platform-independent and independent of any particular
graphics API.  In fact, it does not actually render the animation,
but provides hooks that the graphics API (such as OpenGL) can use
to do the actual drawing. (As far as I know, though, the only 
graphics API available for Haskell is OpenGL.)

For more information about the (C++) Cal3D library, please see

* Cal3D FAQ:

    http://cal3d.sourceforge.net/docs/api/html/cal3dfaq.html

* Cal3D Homepage:

    http://home.gna.org/cal3d/

-- 
   ___   ___  __     _      
  / _ \ / _ \| |    | |     Gregory D. Weber, Associate Professor
 / /_\// / | | | /\ | |     Indiana University East
/ /_\\/ /__| | |/  \| |     http://mypage.iu.edu/~gdweber/
\____/\_____/\___/\__/      Tel. (765) 973-8420; FAX (765) 973-8550
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