Clutterhs 0.1 This is a very early announcement for an initial release of bindings for Clutter 1.0, now on Hackage,http://hackage.haskell.org/package/clutterhs
What is Clutter? ------------------ See http://www.clutter-project.org/ Clutter is a GObject based library for creating 2.5D interfaces using OpenGL. It's currently being used in projects such as Intel's Moblin platform and GNOME Shell. Clutterhs ---------------- It uses c2hs, and depends on gtk2hs from darcs for the glib/gobject bindings. Overall, its usage should be similar to gtk2hs. Most of the core Clutter components are mostly bound. Currently missing are relatively low level pieces, and some backend specific stuff, ClutterListModel, ClutterUnits, and a few random pieces scattered around. There is some documentation, but that is also currently incomplete. More examples and a tutorial are planned. Right now for examples, I suggest people look at the simple demos in the git repository. The best example to look at for usage would be http://jayne.hortont.com/git/cgit.cgi/clutterhs.git/tree/clutter/demo/ClutterGame.hs This is my first Haskell project, and suggestions on the API, bug reports, etc. are appreciated. Special thanks to Sean O'Sullivan and Rensselaer Center for Open Source for their generous support. Related: Clutter: http://www.clutter-project.org/ gtk2hs: http://www.haskell.org/gtk2hs/ - Matt Arsenault _______________________________________________ Haskell mailing list Haskell@haskell.org http://www.haskell.org/mailman/listinfo/haskell