After 359 days, I'm pleased to announce the first official release of Goatee, a game editor for the board game Go. (Don't worry, those two remaining liberties are eyes.) Here's the project summary:
> Goatee is a Go library and game editor, written in Haskell. It > provides a GUI for recording, studying, and editing game records. > Underneath this is a portable library for manipulating SGF files to > build UIs and tools. Goatee aims to be full-featured by supporting > all of the SGF spec and allowing for full and easy customization of > the game records you create. UI features include: - Game navigation, variations and variation modes, game tree restructuring. - Annotations: marks (r/w), arrows and lines (r/o), visibility (r/o). - Full support for game info. - Manual editing of SGF properties. - One-color and blind Go modes. Two Hackage packages are available: 'goatee' is the shared library, and 'goatee-gtk' is the UI. Lots more is planned; stay tuned! http://khumba.net/projects/goatee http://hackage.haskell.org/package/goatee http://hackage.haskell.org/package/goatee-gtk Cheers, Bryan _______________________________________________ Haskell mailing list Haskell@haskell.org http://www.haskell.org/mailman/listinfo/haskell