Nick, the unlimited dimension per se is not the reason.
I suspect your chunk size is way too small.
(That will bloat your chunk index and that's what might be going on.)

What are the chunk sizes on /face_indices and /vertex positions ?

G.

From: Hdf-forum [mailto:[email protected]] On Behalf Of 
Nicholas Yue
Sent: Sunday, November 24, 2013 1:10 AM
To: HDF Users Discussion List
Subject: [Hdf-forum] Is unlimited dimension the reasons for file size 
difference ?

Hi,

  I created two files from the same source with different data dimensions

  lucy.cpm is created with a fix dataset
  ilucy.cpm is created with one of the dataset dimension as unlimited and I use 
hyperslab to incrementally append data by extending the space.

  lucy.cpm file size is 673,656,116 bytes
  ilucy.cpm file size is 2,472,905,160 bytes

  Here is the h5dump -H output for each of the files

HDF5 "lucy.cpm" {
GROUP "/" {
   DATASET "bounding_box" {
      DATATYPE  H5T_IEEE_F32LE
      DATASPACE  SIMPLE { ( 6 ) / ( 6 ) }
   }
   DATASET "face_indices" {
      DATATYPE  H5T_STD_U32LE
      DATASPACE  SIMPLE { ( 28055742, 3 ) / ( 28055742, 3 ) }
   }
   DATASET "vertex_positions" {
      DATATYPE  H5T_IEEE_F32LE
      DATASPACE  SIMPLE { ( 14028019, 3 ) / ( 14028019, 3 ) }
   }
   DATASET "voxel_bounding_boxes" {
      DATATYPE  H5T_IEEE_F32LE
      DATASPACE  SIMPLE { ( 64, 6 ) / ( 64, 6 ) }
   }
   DATASET "voxel_face_indices" {
      DATATYPE  H5T_VLEN { H5T_STD_U32LE}
      DATASPACE  SIMPLE { ( 64 ) / ( 64 ) }
   }
   DATASET "voxel_vertex_indices" {
      DATATYPE  H5T_VLEN { H5T_STD_U32LE}
      DATASPACE  SIMPLE { ( 64 ) / ( 64 ) }
   }
}
}

HDF5 "ilucy.cpm" {
GROUP "/" {
   DATASET "bounding_box" {
      DATATYPE  H5T_IEEE_F32LE
      DATASPACE  SIMPLE { ( 6 ) / ( 6 ) }
   }
   DATASET "face_indices" {
      DATATYPE  H5T_STD_U32LE
      DATASPACE  SIMPLE { ( 28055742, 3 ) / ( H5S_UNLIMITED, 3 ) }
   }
   DATASET "vertex_positions" {
      DATATYPE  H5T_IEEE_F32LE
      DATASPACE  SIMPLE { ( 14027872, 3 ) / ( H5S_UNLIMITED, 3 ) }
   }
}
}

Cheers

--
Nicholas Yue
Graphics - Arnold, Alembic, RenderMan, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
https://vimeo.com/channels/naiadtools
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