Hi,
I have a class which opens HDF file in the constructor and close
HDF file in the destructor.
All seems fine until I tried wrapping it up in a boost smart
pointer in an OpenGL Glut application.
The H5fclose() fails (was fine without the smart pointer) so I am
in the process of tracking down any HDF5 resource leak due to my bad
programming.
Is there some mode we can build our application to use HDF5
libraries so that resources are track and some statistics can be
printed/dump out for developers to isolate where resources were created
but not freed ?
I can use valgrind but I thought it there is something more
specific to HDF5, I can cut down on the noise and focus only on HDF5
resources to start with.
Cheers
--
Nicholas Yue
Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
https://vimeo.com/channels/naiadtools
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