If you're PC-based, I recommend Picturenaut. 
It's meant to be a modern HDRShop replacement, adding in all the modern 
features like merging from RAW, ghost-removal, multicore processing. Transition 
is seamless, because it's compatible with HDRShop plugins, but in addition has 
an open source SDK.

www.hdrlabs.com/picturenaut


In terms of IBL, me and a team of artists made the "Smart IBL" system, which is 
exactly what I described earlier: The sun represented with light coordinates, 
and the lighting split up in diffuse and specular component via differently 
sized/convoluted HDRs. It's not so much a "scientifically pure" solution, but 
rather optimized for integration into a production pipeline. So it has no magic 
algorithm, instead it has to work with whatever commercial renderers can offer. 
Essentially, it prepares an HDR file into pre-optimized components, that are 
searchable with tags and keywords, and then it uses templates to feed these to 
VRay, mental ray, renderman, arnold, Maya, Lightwave, Cinema4d, ect.... trying 
to take advantage of each renderer's specific capabilities and quirks. Also a 
free and open source system.

www.hdrlabs/sibl


Representing an HDR only with light sources, well, in real life there are only 
very few occasions when this is actually more efficient than using the HDR 
itself for diffuse. There are some, for example, rendering smoke. We just did 
it this summer in production, using Lightbitch (another one of my creations: 
www.hdrlabs.com/lightbitch ) to sample an HDR down to 10 spotlights, take it 
over to 3dMAX and render smoke puffs in FumeFX. Here is a video of it:
http://www.vimeo.com/18607788


.Blochi

On Jan 25, 2011, at 12:22 PM, Claus Brøndgaard Madsen wrote:

> We just didn't feel like taking the jump to photosphere, seing as we have 
> been using HDRShop for so many years.


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