Hi Greg, 

Thanks for your response. 
I've also tried to run the simulation using mksource default parameters, I
obtained this picture but it seems that there is too many sources identified
(see finalsceneview02.tif in
https://www.dropbox.com/sh/6ra7xtansk8rdz0/z0aG1qlTHr ). I thought that in
increasing -d, the problem disappears. In this simulation, I gave the room
description but the ground is not specified because I was not sure on how to
describe it in IBL.
In the following simulation I added the ground in describing it using
gensky... I am not sure that it is a good idea (see finalsceneview02.tif in
https://www.dropbox.com/sh/4gu3onc08d933ea/xIwc2E9Kc6 ).

In these two folders you also will find the local geometry, the light probe
image...

Thanks, 
Beatriz
El 20-01-2014, a las 16:28, Gregory J. Ward <[email protected]> escribió:

> Hi Maria,
> 
> Thank you for following good list etiquette and posting your image on a 
> website.  You may want to check to be sure that you are subscribed with the 
> HDRI mailing list <http://www.radiance-online.org/community/mailing-lists>, 
> as I had to manually pass your post onto the list.  We don't seem to have you 
> in our system, at least not at this address.
> 
> I can't say seeing your light probe which is just shown as white out the 
> window, but mksource will tend to create multiple sources for long, skinny 
> regions.  Reducing the -d setting will reduce the maximum number of sources 
> created in this way.  Your threshold setting also seems to be quite low, and 
> you might consider letting mksource determine this threshold automatically.
> 
> The general idea with mksource is to replace only the very brightest regions 
> in a distant environment map with direct sources.  The rest will be handled 
> well enough in the indirect calculation.  Which brings me to my last point -- 
> are you giving mksource the room description as well as the exterior 
> environment?  It completely ignores the local geometry, using only your 
> environment map (light probe) to decide where to place sources.  Perhaps you 
> could post that?
> 
> Best,
> -Greg
> 
>> From: "María Beatriz Piderit" <[email protected]>
>> Date: January 20, 2014 10:36:53 AM PST
>> 
>> Hi all,
>>  
>> I’m trying to extract a concentrated light source from HDR picture of the 
>> sky using mksource.
>> I run the following script:
>> oconv materials.mat geometry.rad lightprobe.rad > scene.oct
>> mksource -d 1000000 -t 2 -a 5 scene.oct > srcs.rad
>> oconv -i scene.oct srcs.rad ground.rad > finalscene.oct
>> rpict -vth -vv 180 -vh 180 -vp 1.8 3 1.2 -vd 1 1 0 finalscene.oct > 
>> finalsceneview.hdr
>> ra_tiff finalsceneview.hdr finalsceneview.tif
>> My results are weird (see 
>> https://www.dropbox.com/s/2u4vnsi4ynw0ncz/finalsceneview02.tif)
>> Do you have any idea what is wrong? a problem with  the capture of the sun? 
>> or rather a matter of parameters ?
>> Is it normal that mksource finds several sources ? (see 
>> https://www.dropbox.com/s/n7y97ppm1ip1gky/srcs.rad)
>>  
>> Thanks in advance for your help !
>> 
>> Beatriz Piderit M.
>> Arquitecta UBB, MA, PhD UC Louvain
>> 
>> Departamento Diseño y Teoría de la Arquitectura
>> Universidad del Bio-Bio Concepción, Chile

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