Hello Andrew !
I found why GLPK in wasm was faster with "--cuts" option than native, it
was due wasm using qsort from muslc that is a "stable sort", I've added
it to my GLPK repository and running all models in the "examples" folder
only "color.mod" produces a different solution (that seems to be valid
anyway).
I've update the binaries here
https://github.com/mingodad/GLPK/releases/tag/qsort .
Still intriguing is that the windows 32 bits build have the performance
degraded.
Cheers !
On 21/9/20 17:11, Andrew Makhorin wrote:
On Mon, 2020-09-21 at 16:09 +0200, Domingo Alvarez Duarte wrote:
Hello Andrew !
Are you saying that floating point calculations are more
efficient/precise in webassembly ?
No. I meant that due to floating-point computations running the same
computer program with the same data as a rule produces different results
on different platforms.
Cheers !
On 21/9/20 15:08, Andrew Makhorin wrote:
Does someone can give a possible explanation ?
floating-point computations