On 15 Jan 2007, at 20:25, [EMAIL PROTECTED] wrote:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [_scene glDrawFrame]; [[self openGLContext] flushBuffer]; } I've tried to comment out the 3 last lines : - when all 3 lines disabled I get 3040 FPS ! (yes, 3 thousands) - when i left any of the lines I get 380-480 FPS... (4 hundreds) It looks like my opengl is so slow... (not accelerated ? why ?!)
I agree that it looks like there may be a hardware acceleration problem. Perhaps you could try hacking initWithFormat:sharedContext: to see if changing any of the context initialisation will effect things (when googling this I saw a comment somewhere about direct rendering disabling acceleration on some system).
and RunLoop has no responsability (no "wait state"). Xavier PS: Richard, do you know you dont reply to the list ?
No, just an oversight. _______________________________________________ Help-gnustep mailing list [email protected] http://lists.gnu.org/mailman/listinfo/help-gnustep
