On 7 Feb 2009, at 16:22, Fred Kiefer wrote:
Michael C. Silva wrote:
Is there anyone working on an implementation of the NSXMLDocument
class? I need this object to port a project and would be willing to
help out.
Not NSXMLDocument, but some of the releated classes can be found in
mySTEP. And as Nikolaus Schaller freely shares his code with GNUstep
is
would be possible to move that over and extend the implementation.
Ihaven't had a look at that code myself, so I don't know whether it
actually helps for these classes.
The source code of mySTEP can be found at
http://www.quantum-step.com/download/sources/ currently the latest
release is mySTEP-src-2.5B1064.tgz and it includes a lot of stuff you
don't need, but this is the only way Nikolaus makes his code
available.
I have some code I wrote late last year that I haven't committed to
the base libaray ... just the headers and largely non-functional
skeletons of the implementation, but even so that's a little more
advanced than currently in mySTEP.
I stopped doing anything with it when it became apparent to me from
the desgin of the API, that Apples new classes are actually a wrapper
round libxml2 ... and we already have a wrapper round libxml2 in
GSXML.m in the base library. So I couldn't decide what to do:
We could implement a second wrapper around libxml2 following Apple's
API and implementation details as closely as we can, or we could try
implementing a pure Objective-C version of the Apple API. The first
approach is kind of redundant .. as we already have GSXML. The second
approach involves a lot of work that I don't really have time for.
Our API is obviously different to Apples, but it's functionally
similar (since both wrap libxml2) and might well be close enough to
use in a port of the application.
On the other hand, if the application only makes limited use of
NSXMLDocument, it might be feasible to implement a pure objective-c
version of the class with the functionality needed for the port.
I suppose though, that implementing it the same way that Apple did
maybe easiest, even if it does mean we have an uglier API than necessary
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